Discipline Skills: Resilience (For1) - Add Fortitude rating to their Health total Unswayable Mind (For1) - Add Fortitude rating to dice rolls to resist manipulation and coercion The Missing Voice (Mel1) - Throw your voice anywhere in sight Phantom Speaker (Mel2) - Throw your voice to someone you know wherever they are Toreador's Bane (Mel3) - Mesmerize others with a song Madrigal (Mel3) - Project an emotion into your audience with a song Awe (Pre1) - Those who are near either want to be closer or shudder in fear; broken by target being in immediate danger or leaving the area Dread Gaze (Pre2) - Engenders unbearable terror in target; use by showing the mark of Caine (bearing teeth/claws/etc.) and render target stupefied into madness, immobility, or reckless flight Entrancement (Pre3) - Make the target obsessively want to please you
Discipline Combinations: King of the Hill (For2/Pre2) - Make yourself unable to be knocked off your feet Retaliatory Terror (Pre2/For1) - Cause Dread Gaze to be projected from a wound of yours Give 'Em Hell (Pre3/For1) - Inspire courage and valor in a group before a battle
*Lifesong (Dom1/Pre1) - Assess a target's demeanor from a person's speech *Haunting Seduction (Dem2/Pre1) - Leave an impression on a target that will linger as an obsession *True Tongue (Dom2/Pre2) - Make a target unable to lie *Reluctant Performance Artist (Dom3/Pre3) - Make a target the temporary center of attention
* - where Dominance/Dementation requirements are met by Melpominee
The Celebrant takes joy in her cause. Whether the character’s passion is battle, religion, foiling her rivals, or reading fine literature, it gives the Celebrant the strength to withstand adversity. Given the chance, the Celebrant will indulge in her passion as deeply as possible. Unlike the Fanatic (p. 91), the Celebrant pursues her cause not out of duty, but out of enthusiasm. Crusaders, hippies, political activists, and art enthusiasts are Celebrant Archetypes. Celebrant Kindred may cleave to mortal ideologies that are incongruous with their new Damned conditions, or they may be the advocates of new trends and causes that move through undead society.
— Regain a point of Willpower whenever you pursue your cause or convert another character to the same passion. Conversely, lose a point of temporary Willpower whenever you are denied your passion or it is badly lost to you.
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DEMEANOR
Gallant
Gallants are flamboyant souls, always seeking attention and the chance to be the brightest star. Gallants seek the company of others, if only to earn their adoration. Attention drives the Gallant, and the chase is often as important as its end. Nothing excites a Gallant so much as a new audience to woo. Performers, only children, and those with low self-esteem often embody the Gallant Archetype. Kindred Gallants may be Harpies, or they may have enormous herds of doting thralls.
— Regain a Willpower point whenever you successfully impress another person. Ultimately, the Storyteller is the arbiter of how much you dazzle someone, even in the case of other players’ characters.
no subject
Celebrant
The Celebrant takes joy in her cause. Whether the character’s passion is battle, religion, foiling her rivals, or reading fine literature, it gives the Celebrant the strength to withstand adversity. Given the chance, the Celebrant will indulge in her passion as deeply as possible. Unlike the Fanatic (p. 91), the Celebrant pursues her cause not out of duty, but out of enthusiasm. Crusaders, hippies, political activists, and art enthusiasts are Celebrant Archetypes. Celebrant Kindred may cleave to mortal ideologies that are incongruous with their new Damned conditions, or they may be the advocates of new trends and causes that move through undead society.
— Regain a point of Willpower whenever you pursue your cause or convert another character to the same passion. Conversely, lose a point of temporary Willpower whenever you are denied your passion or it is badly lost to you.
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DEMEANOR
Gallant
Gallants are flamboyant souls, always seeking attention and the chance to be the brightest star. Gallants seek the company of others, if only to earn their adoration. Attention drives the Gallant, and the chase is often as important as its end. Nothing excites a Gallant so much as a new audience to woo. Performers, only children, and those with low self-esteem often embody the Gallant Archetype. Kindred Gallants may be Harpies, or they may have enormous herds of doting thralls.
— Regain a Willpower point whenever you successfully impress another person. Ultimately, the Storyteller is the arbiter of how much you dazzle someone, even in the case of other players’ characters.