acaseofyou: by ~ewoks, dnt (91 ♫)
Birdie ([personal profile] acaseofyou) wrote2023-01-26 02:51 pm

if i had my way in this wicked world

Character Bridget "Birdie" Josephine Lewis
Canon Vampire: The Masquerade TTRPG (Original)
Age 80ish
Born Feb. 9, 1943
Died Aug. 26, 1967
Pronouns she/her
Clan Daughters of Cacophony (10th Gen)
Sect Independent Camarilla
THE FOLKSINGER

Music is a powerful thing.

The right song at the right moment can change a mind. Galvanize a cause. Stop a fight. End a war.

Or it could start one. Drive you mad, lose control.

A song can transform. It can delight, and it can mourn. It can tell a history and a lie. Some can reassure while others tear apart. Change the key, the tempo, and a simple love song can be a haunting warning.

Birdie knows them all, from the old Union standards of Joe Hill to empty bubblebum missives about love and lust. A long, long time ago, she thought she could save the world with them, stuck on the fringes of the folk scene in Greenwich Village. Now she's on those fringes in every scene, and every song can be a tool to help her and other Kindred survive the modern nights.


playlist
Personality
charming · funny · accepting · dedicated · easygoing · musical
persevering · temporary · distracted · outgoing · political · non-commital
manipulative · reckless · fickle · short-sighted · hesitant · frustrated
Appearance

Dark hair with blunt bangs, worn consistently in braids big and small, sometimes with flowers and ribbons woven in. Clothing all takes a hippie-out-of-time effect -- peasant sleeves, old army surplus flack jackets with protest pins, flowing dresses, t-shirts with old slogans. She is paler than one might think she ought to be. Often humming to herself.

Height 5'7"
Build average
Eyes blue
Hair brown
Voice Eleri Ward
POWERS
KINDRED
She's a vampire, which means she is physically dead and supernaturally alive. She reacts differently to damage, can heal herself to a certain extent (she does have the 'Slow Healing' flaw, so aggravated damage takes much longer but will still heal faster than an average human), and is functionally immortal as long as things don't go too terribly. This also comes with fun features, like retractable fangs and the ability to make the 'kiss' while feeding very pleasurable. She can also heal victims from the wound her bite causes by licking it.

As a vampire, Birdie might be functionally immortal but can still be subject to the Final Death through things like fire, sunlight, or decapitation. A stake through the heart does not kill her, but renders her entirely paralyzed but fully aware until the stake is removed. She can also go into 'torpor,' a kind of vampire coma, after enough damage is done until she is able to heal. She's also nearly completely unavailable during daylight hours, appearing in 'sleep' to essentially be a corpse.

MELPOMINEE (⬤⬤⬤◯◯)
A vampiric discipline specific to her bloodline, it's all about powers of the voice. The Missing Voice allows her to throw her voice to anyone in sight or even duet herself while singing. Phantom Speaker allows her to throw her voice to anyone she is familiar with regardless of distance, as long as it's night wherever the other person is at the time of using it. Toreador's Bane allows her to entrance someone with her singing voice and keep them in that state as long as she keeps singing. Finally, Madrigal allows her to manipulate the emotions of her audience with her singing.

In addition to limits in terms of how large an audience she can manipulate with this power at once, these effects cannot be duplicated in recordings or broadcast over the air. There's also the Fugue -- music that's kind of a hallucination and kind of not that all Daughters of Cacophony hear basically all the time. It's a distraction, especially when she's not otherwise paying attention to her surroundings. Additionally, for Madrigal in particular, the effect her voice can have on someone's emotions is dependent on the kind of song she's singing. The vibes must match.

PRESENCE (⬤⬤⬤◯◯)
The most versatile discipline in a vampire's social toolkit. Awe allows her to grab the attention of those near her, making them suddenly desire to be closer to her and more receptive to her directions. Dread Gaze allows her to strike fear into someone by showing her supernatural nature (baring fangs, a malevolent glare, etc.), potentially to the point that they flee her presence. Entrancement allows her to bend someone's emotional desire to her own, so that the person will become obedient and fawning for some amount of time anywhere between an hour or so to months.

This is limited both in scope and duration, typically by a die roll but I go with whatever other player's prefer to have happen ooc. Additionally, if she 'botches' a roll (ex: attempts Dread Gaze on a human and ends up drooling when she tries to bare her fangs, resulting in them laughing instead) the target is thereafter immune to any of the powers in this discipline for weeks or months, depending on how often she is in regular contact with them.

FORTITUDE (⬤◯◯◯◯)
Another very handy vampiric discipline, though the one she is least skilled with. Resilience allows her to take additional superficial damage than would be normal. Unswayable Mind allows her to use some of this resilience to fight against manipulation or coercion.

COMBINATIONS
King of the Hill (Fortitude 2/Presence 2) - Make yourself unable to be knocked off your feet.
Retaliatory Terror (Presence 2/Fortitude 1) - Cause Dread Gaze to be projected from a wound of yours.
Give 'Em Hell (Presence 3/Fortitude 1) - Inspire courage and valor in a group before battle.
*Lifesong (Melpominee 1/Presence 2) - Assess a target's demeanor from a person's speech.
*Haunting Seduction (Melpominee 2/Presence 1) - Leave an impression on a target that will linger as an obsession.
*True Tongue (Melpominee 2/Presence 2) - Make a target unable to lie.
*Reluctant Performance Artist (Melpominee 3/Presence 3) - Make a target the temporary center of attention.

* - where Dominance/Dementation requirements are met by Melpominee

Background
FamilyRobert Lewis, father (deceased - 1957)
Norma Lewis, mother (deceased - 1991)
Joshua Lewis, brother (deceased - 2013)
Craig Lewis, brother (deceased - 1984)
Sam Lewis, brother (deceased - 1965)
Lorelai, sire (staked - 2017)

Her life was as uneventful as anyon'es was for the time she'd lived in. Born in Skowhegan, Maine, she had enough drive and talent to push her out to Greenwich Village in New York City as soon as she was old enough to be out on her own in the early 60's. While she was talented enough, she was never able to become much of a name in that scene despite her efforts, constantly singing background harmonies in studio sessions or picking up gigs to replace cancellations around The Village. Then, as the Vietnam war progressed and she lost her younger brother first to the draft and then to fighting in '65, she began to spend more and more of her time and efforts on anti-war efforts. Marches, meetings with the Mobe, and talking with other activists.

It wasn't until the spring of '67 that she met Lorelai. The (much) older woman was an off and on attendee of Birdie's performances over the spring and summer, until there was a month straight through July and August that she was meeeting Birdie nearly every night and never missed a set, whether she was headlining or not. Then, Lorelai approached her with an offer: leave everything behind to follow her and pursue music completely, with three days to decide. Birdie's answer was a resounding yes, and she spent those three days packing up and quitting her job, then writing home and telling friends she was heading out. Most assumed she'd gone to San Francisco or Chicago. Instead, Lorelai took her from the city and she was Embraced.

From then on, through to the early 80's, Birdie traveled with her Sire through the US and Canada, learning everything she would need to know to survive her new existence as Kindred, from how to navigate Camarilla courts to how best to keep the Beast at bay. They met with other Daughters, worked on developing her Melpominee, and sang together in any number of cities, towns, and highway bars, never staying in one place for long and passing themselves off as Toreador when official introductions were necessary.

During this time, she also learned about a unique problem among her bloodline: there were some elders losing their minds to a particular type of Frenzy. They would go on a rampage, singing to tear the flesh from bone and consuming any mortal in their path until they were given the Final Death. Those who were brave enough to whisper about it called them 'Banshees,' but there are so few Daughters already, it hadn't happened often enough to feel real, or any more concerning than any other Kindred falling into a Frenzy.

By the mid-80's, Lorelai's behavior had become erratic, paranoid in fits and starts. It was around this time that she released Birdie to her own devices and went off on her own, and would only see her Childe again when meeting with the other Daughters.

On her own, Birdie never stayed in a place for too long, opting to keep up the same pattern of travelling and singing set with Lorelai. It wasn't until the early 2010's that she managed to break that pattern. She'd been through Denver before and was acquainted with the Prince there, a Toreador named Edward who was a musician in his own right. This time she made the mistake of coming through with a group of very vocal Anarchs. For as tolerante as Edward presented himself to be, he was paranoid and unforgiving, and very unwilling to risk fighting in the streets no matter the reason.

He worked to dispatch the Anarchs as efficiently as possible, including Birdie's small coterie, before making a weighted offer that Birdie wasn't in a position to refuse: he'd discovered her actual bloodline, and wanted her as his Keeper of Elysium, using her skill with Melpominee to keep the Kindred and Kine in his domain feeling content. She didn't have much choice (both politically and given Edward's use of Presence against her) but to go along with the request, out of her depth and wanting to avoid worse repercussions both for herself and others in Denver.

It wasn't long until Edward had her being watched by his ghouls and other Kindred loyal to him near constantly. Twice old friends would come through the city to see her and be driven out by the Prince one way or another, until she finally decided it was time to call on her Sire. Lorelai arrived, half mad from the Fugue, and after a few days went on a mindless attack of not only Edward and his Court, but Birdie, until she was staked.

Later, with the help of a Setite Primogen from Las Vegas, Birdie assisted Don Alonzo (the Senescal of Denver) in taking control from Edward and was finally allowed to leave. She went to Las Vegas with her Sire (in a box) and stayed with the Setites at the Wadjet hotel for some time recuperating and assisting Benedic, the Prince of Las Vegas, in strenghtening relations with the local Anarchs.

After a time, she'll have to leave again and see if she can find more information on what happened to Lorelai, what might happen to her and all her other Sisters, so that she might be able to find a way to undo it.


TIMELINE OPTIONS
A - before Denver: any time between the 80's to the 10's, wandering around the country on her own or with her small makeshift coterie, very easily involved in nonsense and shenanigans; unburdened

B - after Denver: she got out! she's taken refuge with the Setites in Las Vegas, doing shows in small spots off the strip and helps represent Anarch concerns with the Camarilla court there; recuperating

C - after Vegas: back to wandering, still singing but primarily focused on finding information on Banshees in an effort to help Lorelai and prevent her other sisters from the same fate; driven

Stats Deep Dive
ATTRIBUTES

PHYSICAL: STRENGTH - ⬤⬤◯◯◯ --- DEXTERITY - ⬤⬤◯◯◯ --- STAMINA - ⬤⬤◯◯◯

SOCIAL: CHARISMA - ⬤⬤⬤⬤◯ --- MANIPULATION - ⬤⬤⬤◯◯ --- APPEARANCE - ⬤⬤⬤◯◯

MENTAL: PERCEPTION - ⬤⬤◯◯◯ --- INTELLIGENCE - ⬤⬤⬤◯◯ --- WITS - ⬤⬤⬤◯◯

ABILITIES
TALENTS SKILLS KNOWLEDGES
ALERTNESS - ⬤◯◯◯◯ ANIMAL KEN - ◯◯◯◯◯ ACADEMICS - ⬤⬤◯◯◯
ATHELTICS - ◯◯◯◯◯ CRAFTS - ◯◯◯◯◯ COMPUTER - ⬤◯◯◯◯
BRAWL - ◯◯◯◯◯ DRIVE - ⬤◯◯◯◯ FINANCE - ◯◯◯◯◯
DODGE - ⬤◯◯◯◯ ETIQUETTE - ⬤⬤◯◯◯ INVESTIGATION - ⬤◯◯◯◯
EMPATHY - ⬤◯◯◯◯ FIREARMS - ◯◯◯◯◯ LAW - ◯◯◯◯◯
EXPRESSION - ⬤⬤⬤◯◯ MELEE - ◯◯◯◯◯ LINGUISTICS - ◯◯◯◯◯
INTIMIDATION - ⬤⬤◯◯◯ PERFORMANCE - ⬤⬤⬤◯◯ MEDICINE - ◯◯◯◯◯
LEADERSHIP - ⬤◯◯◯◯ SECURITY - ◯◯◯◯◯ OCCULT - ⬤⬤◯◯◯
STREETWISE - ⬤◯◯◯◯ STEALTH - ⬤◯◯◯◯ POLITICS - ⬤⬤◯◯◯
SUBTERFUGE - ⬤◯◯◯◯ SURVIVAL - ◯◯◯◯◯ SCIENCE - ◯◯◯◯◯


MERITS Blush of Health ⬤⬤◯◯◯ You look more hale and healthy in appearance than other vampires, allowing you to blend with human society much more easily. You still retain the color of a living mortal, and your skin feels only slightly cool to the touch.

Harmless ⬤◯◯◯◯ Everyone in the city knows you, and knows that you’re no threat to their plans. While that sort of estimation may seem insulting, it’s also what’s kept you from being killed. No one considers you worth their time to deal with, and that low opinion keeps you safe. If you start acting in a way that demonstrates that you are no longer harmless, others’ reactions to you will likely change as a result.

Open Road ⬤⬤◯◯◯ Unlike many Kindred, you like to travel. You have a solid knowledge of safe travel routes and methodologies, not to mention haven space available in any number of destinations. Unless someone out there knows your exact route and is specifically looking for you, you can move between cities unimpeded by random encounters with Lupines, overzealous state troopers, and the like.

Fugue Instinct ⬤⬤⬤◯◯ You can hear warnings and gain insight by listening to the Fugue more deeply. You must forego one of your actions to listen properly to the Fugue within. During this time, you may defend yourself but take no active actions. If you do, then you gain an insight for your next action that grants you +2 dice to whatever dice pool you use.

FLAWS Slow Healing ⬤⬤⬤◯◯ You have difficulty healing wounds. It requires two blood points to heal one health level of bashing or lethal damage, and you heal one health level of aggravated damage every five days (plus the usual five blood points and Willpower expenditure).

Deep Sleeper ⬤◯◯◯◯ When you sleep, it is very difficult for you to awaken. The difficulty of any roll to awaken during the day is increased by two.

Sympathizer ⬤◯◯◯◯ You have publicly expressed sympathy for some of the goals and policies of the enemies of your Sect. Your outspoken views on the subject have made you suspect in the eyes of the city’s hierarchy, and you may be suspected of (or arrested for) treason.

Enemy ⬤⬤⬤◯◯ You have an enemy, or perhaps a group of enemies, who seek to harm you. The power of the enemy depends upon how many points the player wishes to spend (five points indicate the wrath of a Methuselah or other potent supernatural foe).

OOC Info
Backtag* Yes.
Threadjack* Maybe.
Fourthwall* Maybe.
Touch* Yes.
Kiss* Yes.
Ship* Yes.
Fight* Maybe.
Manipulate* Maybe.
Mindread* Yes.
Injure* Yes.
Kill* No.
NSFW* Maybe.
player gidget
p.b. tamla kari
contact fruitlets
timezone cst (texas)